Overweight kids might benefit from swapping their traditional video games for "active" ones that get them off the couch, a new study suggests. The study, of 322 overweight 10- to 14-year-olds, found that those whose usual, sedentary video games were partly replaced with active games gained less weight over six months.
For years, experts have worried that the growing amount of time children are spending in front of TVs and computers is helping to feed an epidemic of childhood obesity. And the researchers on the new study say they are not advocating more video gaming.
"Rather, we say if kids are going to play these games, then we encourage the active types," lead researcher Ralph Maddison, of the University of Auckland in New Zealand, told Reuters Health in an email. Guidelines from the American Academy of Pediatrics and other groups urge parents to limit children's "screen time" to no more than two hours per day.
And Maddison agreed that less screen time should be the goal. For their study, reported in the American Journal of Clinical Nutrition, Maddison and his colleagues recruited overweight kids who already spent at least two hours a week on their Sony PlayStation - none of it devoted to active games.
Half of the children were randomly assigned to stick with their usual games, while the rest were given EyeToy exercise games. In the present study, Sony provided the software. The Sony EyeToy camera costs roughly $20 on its own. The games can cost $15 to $20 and up. The camera and games are useless without the Play Station, however, and that costs about $300. A Nintendo Wii system costs upwards of $150 on Amazon.com.
After six months, kids who stayed with sedentary games had gained between 2 and 3 pounds, on average. Those who played active games showed no change in their average weight.